ONE SHOT: THE SCRIBBLENAUTS TIME-TRAVELLING T-REX ROBOT-ZOMBIE SMASHING WALLPAPER
Scribblenauts artist Edison Yan gives IGN this plus-size wallpaper tribute to ‘Post 217’, which — if you followed the timeline of the game’s eventual domination of this year’s E3 — you might recognize as the specific NeoGAF forum post that opened the floodgates of its viral acclaim. Key sentence from the post: “I FUCKING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERFUCKING ROBOT ZOMBIES.”
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LISTEN: A VIDEO RECAP OF SAN FRANCISCO SHOWCASE DUTYCYCLE II
For all those that missed DUTYCYCLE’s GDC week show (myself included), a freshly uploaded video wrapup of performers Mr. Spastic, A_Rival, Two Playa Game, WDUWSTS and cris2600. An EP of all five is still available via the DUTYCYCLE blog.
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ATTENTION NYC: YOU’RE ABOUT TO BE INVADED
Coming June 27 to July 25 to NYC’s Jonathan LeVine Gallery (who currently are displaying some awesome work by former artxgame collaborator Souther Salazar): an exhibition by famed French 8-bit-guerrilla artist Invader, best known for his various tile-mosaic invasions that’ve cropped up in nearly ever major city around the world.
The gallery’s put together the above video to promote the show, which will focus on his later ‘Rubikcubism’ works (which are indeed just about exactly what you’d imagine), though that’s not to say more traditional space invader works won’t be on display (see the preview image at the gallery’s upcoming exhibits page).
As per that page, an opening reception will be held Saturday, June 27th from 7-9pm, and big bonus points will be awarded for anyone to return with big beautiful high res shots for an Offworld Gallery, as well as ‘one shot‘-worthy photos of the inevitable street invasions that will accompany the show.
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KOSHI KAWACHI’S REFLECTIONS ON THE DEATH OF MARIO
More gallery art goodness: currently on display at Tokyo’s Lower Akihabara Gallery is artist Koshi Kawachi‘s “The death of Mario”, a series of pieces that capture the spirit (as it were) more than the letter of Mario’s death.
The title image above, for instance, is — I’m assuming — a pile of the pixel-blocks that’d make up Mario in his earliest Jumpman Donkey Kong days. Kawachi has more images at his exhibit blog, with more d-pad crosses, constructed altars and seedling rebirths for the man that’s died uncountable millions of deaths over the past 25+ years. [via James Harvey]
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ONE SHOT: J.OTTO SEIBOLD’S JOTTOBOTS, THE ARTWORK
J.otto Seibold shows off the art brought to his Giant Robot exhibit all based on his Jottobots artxgame created with Kyle Pulver. Bottom left is totally mine. See a huge photoset of the opening night — including the game being massive projected on the gallery’s outside wall — via Giant Robot’s flickr.
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TWEET (#2180293458)
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THE 4-BIT FUTURE: SIGNALNOISE’S LEGACY 2600 PRINT
And speaking of Bit.Trip: continue to check the twitter feed from artist (and BBG re-designer) James ‘Signalnoise‘ White today for a contest that could net you an alternate version of his fantastic ‘Legacy 2600’ poster at right.
Originally designed in hopes that Atari would allow it as a semi-official tribute, the design is still unmistakably and gloriously 4-bit futurist even without the famous logo, but White’s discovered a small run of early test prints with Atari’s name intact, which is what’s up for grabs today.
Even if you don’t make it through the contest, the now revised print can be ordered via White’s store, alongside other sexy retro-tech tributes.
Signalnoise Retweet contest today! [James White]
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ONE SHOT: SESAME STREET FIGHTER, THE T-SHIRT
“Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count.” Available via Jinx. [thanks, Tom!]
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MEAT HIGH: WIIWARE’S SUPER MEAT BOY GETTING BIT.TRIP CROSSOVER
Edmund McMillen and Tommy Refenes’ WiiWare revamp of the original web game Meat Boy has already promised a number of indie games crossover cameos — see: the previously covered appearance of Braid‘s Tim. Now, as revealed in the team’s latest Nintendo Power appearance, they’ve just revealed the latest and so far most surprising: Gaijin Games’ retro-rhythm franchise Bit.Trip.
The cameo will be two-fold, explained McMillen: series mascot Commander Video (above) will not only be an unlockable character, but that “he will also have a very hard level based around Bit.Trip that you will have to beat to unlock him. His level will be one of many secret warp zones hidden throughout the game.”
Read the full Nintendo Power interview via McMillen’s blog, and follow continued updates at Super Meat Boy very own blog.
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ONE SHOT: R-TYPE’S WARSHIP CORE, RENDERED IN PLASTIC
Via Offworld columnist Jim Rossignol‘s Twitter stream comes this fantastic piece of amateur modeling – a Japanese garage kit of the legendary third stage boss from R-Type. Visible as a whole, rather than spread across multiple screens-worth of scroll, it’s really quite striking – and there’s even a little R9 fighter for scale.
[R-Type Warship Core 3rd stage final boss – Retrogame e Modellismo statico giapponese, hobbymedia.it]
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