Archives: Fantastic Arcade


FANTASTIC VIDEO: THE MAKING OF HOTLINE MIAMI & A BONUS CATLINE MEOWMI MEGAMIX


3.21.2013

Brandon Boyer

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[Fantastic Video is a regular Venus Patrol feature where we recap the goings-on of the 2012 installment of Austin's Fantastic Arcade, the indie-game spinoff of Alamo Drafthouse's genre film festival Fantastic Fest. You can find all the Fantastic Videos by clicking here, and find out more about Fantastic Arcade here!]

In this latest installment of Fantastic Video, we’re joined by Dennis Wedin & Cactus — the duo now better known as Dennaton, for a thirty minute look behind the scenes of the creation of their 2012 ultra-violent & ultra-sytlish Hotline Miami — a game that now sports its own bonus level based on Fantastic Arcade itself.

Not only do you get a look at the prototyping process that spans back to versions Cactus had created nearly a decade ago, but also the real-world cultural touchstones that inspired the game’s neon-lit and blood-drenched scenery.

As a bonus, below you’ll find the post-mortem aftershow in its entirety: the Catline Meowmi Megamix, about which there is little more to say than ‘just watch’.


FANTASTIC VIDEO: MOLLEINDUSTRIA & JIM MUNROE TAKE ON MODERN WARFARE


2.21.2013

Brandon Boyer

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[Fantastic Video is a regular Venus Patrol feature where we recap the goings-on of the 2012 installment of Austin's Fantastic Arcade, the indie-game spinoff of Alamo Drafthouse's genre film festival Fantastic Fest. You can find all the Fantastic Videos by clicking here, and find out more about Fantastic Arcade here!]

In this latest installment of Fantastic Video, we’re joined by Paolo ‘Molleindustria‘ Pedercini — the peerless leader of using games as socio-political commentary — and Jim Munroe, artist, novelist, filmmaker, indie game creator (who you may recall from his latest interactive fiction work, Guilded Youth) and co-founder of Toronto indie-collective Hand Eye Society.

unmanned

The two discuss their latest game, Unmanned, an accessibly-light-hearted but ultimately sobering and prescient investigation of the life of drone pilots, which was in part an attempt to answer the question “how do you make a videogame about war, when war already has become so videogame-like?”

phonestory

The hour long video also includes an in-depth discussion on Phone Story, Pedercini’s commentary on the practices and social repercussions of manufacturing the technology we use every day — specifically, our ubiquitous iPhones, which itself was presented as an iPhone minigame collection that was ultimately banned from the App Store, later resurfacing on the Android marketplace.

As a bonus, below the fold you’ll also find Pedercini’s “reverse propaganda” machinima film “Welcome to the desert of the real”, referenced in the video above and discussed at much greater length here by researcher Simon Ferrari.

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FANTASTIC VIDEO: VLAMBEER ON BUILDING A BETTER LUFTRAUSER


2.14.2013

Brandon Boyer

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It only took us like six or so months to get everything online, but the day’s finally come: Venus Patrol’s proud to present the first installment of Fantastic Video, a new, regular series showing off all the talks from last year’s Fantastic Arcade.

In this first video, Rami Ismail & JW Nijman of Vlambeer give an hour-long look into the genesis & evolution of their upcoming Supermarionation-inspired dog-fighting game Luftrausers, a game that can be traced all the way back to 2007′s Airhound, a 3-hour game-jam game that since seems to unfortunately have disappeared from the internet, but which you can see a bit more of here.

Enjoy the video above & the rare chance to peek into JW’s consistently amazing pitch-docs & sketchbooks, and stay tuned for the next Fantastic Video installment!


VENUS PATROL PRESENTS: 10 MINUTES MORE OF TEKNOPANTS’ SAMURAI GUNN


10.4.2012

Brandon Boyer

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My original writeup on Teknopants’ brilliant upcoming brawler Samurai Gunn managed to drum up quite a bit of the attention it so richly deserves, with a number of people commenting that they very much wanted more video. And so, presented here is ten-ish more minutes of the other matches held at the game’s first ever official tournament at this year’s Fantastic Arcade.

Above you can see how the action expands as the number of players increases to three, with some more 2-4 player matches included below the fold. As before, click the ‘gear’ at the bottom of the player to up the resolution to 720 or 1080p for the best pixel clarity, and enjoy the ongoing commentary by Karakasa Games‘ Wiley Wiggins & Vlambeer‘s Rami Ismail.

For more information on the game itself, browse through the original post about the game.

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FANTASTIC ARCADE: HOTLINE MIAMI, SUPER HEXAGON, ADVENTURE MINUTE TAKE HOME TOP PRIZES


9.25.2012

Brandon Boyer

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Bringing the 2012 Fantastic Arcade to a close, Dennaton’s superbly hyper-violent Hotline Miami was awarded the ‘Most Fantastic’ prize Sunday night, earning it one of the custom trophies above — a real world version of Cory Schmitz’s Fantastic Arcade cabinet, created by Austin’s own Ink It Labs with help from local art-toy studio Shinbone Creative. Terry Cavanagh’s Super Hexagon also earned the festival’s Audience Award, after a weekend of open voting by Fantastic Arcade attendees.

Elsewhere, in an extra-special guest-appearance, Ultima creator, Portalarium founder and real-actual spaceman Richard Garriott handed out the top honor to Fantastic Arcade’s jury-voted top Adventure Time Game Making Frenzy game: Adventure Minute, created by Vlambeer’s JW Nijman and Kitty Calis. Garriott’s prize? A hand-crafted crossbow made by New World Arbalest‘s David Watson, the Austin-based bowyer who served as the inspiration for Ultima series character Iolo.

The full list of Fantastic Arcade 2012 awards for all spotlight games is below the fold, along with the top three winning entries of the Adventure Time Game Making Frenzy.

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FANTASTIC ARCADE 2012 BEGINS: A SLIDESHOW


9.20.2012

Brandon Boyer

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Today marks the first day of Fantastic Arcade proper — the yearly indie-game celebration run alongside the Alamo Drafthouse’s genre film festival Fantastic Fest — which means updates to Venus Patrol will become slightly spottier through to the end of the week until I can emerge with a handful of stories to tell of how the event went down.

In the meantime, a brief slideshow from the past several hours, including, above, some of the first screenshots of Hotline Highball, a custom version of Dennaton’s fantastically brutal Hotline Miami that takes place inside the actual locale of Fantastic Arcade itself, featuring the greeting you can see by festival co-organizer Wiley Wiggins, inside its own custom arcade cabinet.

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CHOOSE YOUR OWN ADVENTURE: VOTING OPENS FOR ADVENTURE TIME JAM GAMES


9.17.2012

Brandon Boyer

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Ready to pick your favorite game from the Adventure Time Game Making Frenzy? A B.M.O. update has just been pushed live that gives players (not just developers/participants) the opportunity to log in, download & play all the games (including, at top, Must Party Forever, from Austin-local dev One and a Half Beards), and mark all of your favorites into a handy personal list.

As previously mentioned, fan and local favorites will be featured in their own arcade cabinet for the duration of Fantastic Fest later this week — looking forward to seeing what everyone’s been digging out of the nearly 100 entries that have come in over the past 24 hours! [via Adventure Time Game Making Frenzy, thanks Brett for all the tireless updates!]

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VENUS PATROL PRESENTS: KOKOROMI’S INTERACTIVE DJ PARTY, THE DANCINGULARITY


9.17.2012

Brandon Boyer

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With the Adventure Time Game Making Frenzy drawn to a close and submissions already in (more on that in a bit), we move straight on to the rest of the events coming to Fantastic Arcade in just a few short days with a special exclusive.

This Friday, September 21st, Venus Patrol will be presenting the first iteration of THE DANCINGULARITY, a free, interactive dance-party experience being put together for Fantastic Arcade and Fantastic Fest guests by Kokoromi, the game collective helmed by Heather Kelley, Cindy Poremba, Damien Di Fede, and Fez creator Phil Fish (also behind the poster above, inspired by Factory Records designer Peter Saville).

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ADVENTURE TIME GAME JAM DAY ONE: A GALLERY OF WORKS IN PROGRESS


9.15.2012

Brandon Boyer

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It’s been nearly 24 hours since the kickoff of Fantastic Arcade’s Adventure Time Game Making Frenzy, and so we present a quick round-up of the work-in-progress screenshots and videos that have been coming out of B.M.O., our game jam web platform. Late last night, we gave B.M.O. a global feed of all micro-updates from the developers for those that would like to follow along at home, even if you’re not taking part in the jam.

Below the fold, then, a few pictures from our local Austin Frenzy HQ, where a good crew of around 30 people have been rotating in and out in informal shifts, as well as the happily quite diverse pack of media.

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VIDEO: PENDLETON WARD KICKS OFF THE ADVENTURE TIME GAME JAM


9.14.2012

Brandon Boyer

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Above, the amazing & ever so slightly Lynch-ian keynote video from Adventure Time creator Pendleton ‘buenothebear‘ Ward, also featuring writer Kent ‘kentisawesome‘ Osborne, and designer Andy ‘skronked‘ Ristaino, which officially signals the start of this weekend’s Fantastic Arcade Game Making Frenzy, where one lucky winner will be given a fruity surprise by Pen himself.

As previously reported, the jam will last 48 hours and will be hosted by B.M.O., the Beautiful Mess Organizer platform created by Brett Chalupa.

We’ve also just announced one last secret rule for all the games to come out of the jam: they must contain an overt or secret appearance of The Snail, a character that’s appeared in pretty much every episode of Adventure Time over the past four seasons, whether you knew it or not.

Several of us will be in and out of Austin’s local Frenzy HQ all weekend, where Vlambeer‘s JW Nijman and Kitty Calis have set up shop next to VVVVVV & Super Hexagon creator Terry Cavanagh, POP: Methodology Experiment 1 creator Rob Lach, and a handful more local developers in a now-disused yoga studio (which has the amazing/essential side benefit of providing a shower [for pit-hygiene]).

Our friends at BOOM! have also graciously supplied us with a fat pack of Adventure Time comics for inspiration, specifically issue #5′s Eleanor Davis variant cover, for awesome reasons that will become clear shortly.

We’ll have even more strange and amazing details about the jam coming in just a few short days, but until then, looking forward to seeing what everyone comes up with this weekend! Drop us a note if you’ve got something extra special you think we should see!