And the other new development I’ve had in store for this week: introducing Slayers, a new multiplayer (or single-player vs. AI!) game set in the God of Blades universe that creators White Whale Games have released as a free PC/Mac download, in partnership with Venus Patrol.
As you can see on the new Slayers site, White Whale describe the game as the love-child of Robert E. Howard, football, and Bushido Blade, where two players take the role of God of Blades‘ enemy Champions, sending out a stock of foot-soldiers in to do battle “on a desolate bridge for the favor of their blasphemous gods.”
With subtle hints of Nidhogg, Slayers is a deadly tug-of-war to reach your opponent’s side of the bridge — when you do, you can immediately call out your opponent’s Champion (negating any remaining foot-soldier stock), or defeat all of their soldiers to do the same — and face-off, Champion to Champion, for victory.
Even better, when you successfully complete the game, Slayers generates an amazing 70s pulp-fantasty-esque magazine cover, showcasing your victory. We’ve run tournaments of the game both at an earlier meeting of JUEGOS RANCHEROS, and at the most recent Fantastic Arcade, and it’s always gone over amazingly with the crowd, both players and spectators.
The release of Slayers not coincidentally coincides with an update to the original iOS God of Blades, where you’ll find new player-customization features, as well as a new asynchronous multiplayer mode that sees you challenging your friends’ heroes through Game Center. White Whale’s also just set the game at an all-time low 99 cents, so now’s the best time to step into their epic pulp-fantasy-inspired world (as you may have spotted in this earlier Venus Patrol feature).
This is the first, but definitely not the last, partnership of this kind to release games to Venus Patrol’s members and readers — I’ve got a couple more surprises like this lined up through the new year. I look forward to you, as readers, letting us know what you think, and, as developers, if there’s a game you’d like to partner with the site to release like this, drop me a line and we can talk about it more!
If you’ve seen White Whale’s iPhone adventure game God of Blades mentioned anywhere — including here — over the past several weeks since its debut, you’ve no doubt seen it mentioned in the same breath as the pulp fantasy that inspired it, and to which it pays deep, reverent respect.
Names like Roger Dean & Michael Moorcock frequently bubble up to the surface in any discussion of the game, and, not having been immersed as deeply in the fantasy world as the White Whales clearly were, I thought I’d give the team an opportunity to go into greater detail about the place God of Blades was born, as much for my education as anyone’s.
Below the fold, then, artist Jason Rosenstock (above, right) and designer & writer George Royer (above, left) list their five top visual and literary inspirations for the game, which you can learn more about at the White Whales’ site, or find on the App Store here, in advance of its imminent PC/Mac debut.
Local Austin indies White Whale are set to release their debut game God of Blades to iPhone & iPad this Thursday, and have marked the occasion with the amazing trailer above, which takes you from their direct inspiration — pulp sci-fi and fantasy novels of the 1960s and ’70s — straight through into the game world itself.
With its fantastic aesthetic all-too-rare in games (at least, not-much-seen since Roger Dean’s phenomenal work on early Psygnosis covers), its rhythmic-slashing spin on swordplay, and its Foursquare integration (which rewards you for delving into long-forgotten stories by visiting your local library), we’ve seen the game evolve over the past year into something super special.
Expect more on the game post-release, which you can get further geared up for by taking a longer look into the strange history of Blades book-series at the God of Blades Shrine, a website which itself appears to have emerged from a parallel past… [via White Whale Games]