I, too, fell in love with (I Fell In Love With) The Majesty of Colors, Gregory Weir’s melancholic Cthulu-ish rumination we featured early in December, so I was quite pleased to see a full postmortem from Weir pop up on GameSetWatch, where Weir explains the genesis of the project:
Inspired by Lovecraftian themes, I had the idea of an enormous creature from beneath the waves discovering the world above. When I think of the deep ocean, I imagine darkness and a lack of color. When I think of color at its simplest, balloons come to mind: floating spheres in primary shades.
Contrary to what many players have guessed, the game was not actually based on a dream I had. I was aiming for a dream-like atmosphere, but the concepts came from a more prosaic source: brainstorming. My actual dreams are typically much weirder than “Majesty.”
Check the link for more from Weir on how the game developed, how the monster lost one of his tentacles, and more business minded thoughts about indie Flash development.
Postmortem: (I Fell In Love With) The Majesty of Colors [GameSetWatch]
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