GIMME INDIE GAME: GLAIEL AND SCHUBBE GIVE US CLOSURE
This one’s been on my to-do list for several days now, but I’ve only just got around to it, and now comes as highly recommended as I imagined it would. Developed by Tyler Glaiel and artist Jon Schubbe, Closure is, like Gravity Bone, a game where the less explained the better, other than to say that it’s a sort of a playable version of the WYSIWYG rule, topped off with an ambient ‘Eraserhead’ soundscape that leaves you dreading the dark as much as you ever have.
If you haven’t already, also try Glaiel’s Aether, the plaintively nostalgic game he co-created with Edmund McMillen in late 2008. The initial learning curve is fairly steep and will take some adjusting to, but feeling my entire body relax once I understood I’d broken through gravity’s bonds was a bit of a magical moment, and its universe is fantastically realized.
Closure [Newgrounds, via TIGSource]
Edmund McMillen gives us No Quarter – Offworld
Edmund McMillen's Meat Boy getting revamped for Wii, PC – Offworld
See more posts about: Gimme Indie Game, Offworld Originals