GIMME INDIE GAME: THE CATASTROPHIC INFOGRAPHICS OF JIGGMIN/AEIOWU’S EFFING HAIL


effinghail.jpg

4.8.2009

Brandon Boyer

2 Replies

The next logical step after infographics, the fairy tale music video? Infographics the game. Collaboratively created by indie devs Jiggmin and Greg ‘aeiowu‘ Wohlwend of Intuition Games, Effing Hail‘s cleanly textbook-illustrated graphic conceit is the instant draw, the game’s just as interesting an exercise in indirect control.

Your task is simple: control an updraft of air to keep falling hail in the upper levels of the bee-, sea-, dee- and effing-spheres so that it has time to grow into massive stones, which you then let fall free to crush an increasingly complex ecosystem of houses, skyscrapers, planes, satellites and civilians themselves below.

The game is only hampered by its just-on-the-side-of-too-restrictive time limit, though, granted, it’s intentionally about making the most of that time, and, like Katamari, can quickly snowball (no pun) into a near-unstoppable winning streak under the right conditions.

It’s a steep uphill climb to learning those conditions, but unleashing massive destruction does do nicely as its own reward. The game could still do well with a tutorial or unlockable sandbox mode (again, like Katamari) as stress relief after racing against the clock, but, even without, is one of the best indie developments of the month.

Effing Hail home [Intuition Games, Jiggmin]


COMMENTS

  1. I LOVE the art style in this game. Reminds me of earth science Text books from middle school.


  2. Pingback: Refer to instructions: the first look at Greg Wohlwend’s diagrammatic Fig. 8 | VENUS PATROL