Brandon Boyer

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Created for Kokoromi’s recent Live Game Sounds event I mentioned a few weeks back, Future Boy’s 8-bit Megamix clocks in at nearly two whole hours of chiptune and low-bit excellence from Freezepop to Treewave to Glomag to Anamanaguchi to Goto80 and everyone else you’ve heard of before, and more you will wonder why you hadn’t heard of yet.

Use it as a primer to the scene, use it as your Jetsons treadmill running mix, just don’t not download it immediately. If it weren’t 139 megs large, I’d embed it here.

While you’re there, also grab A Maze of Death, his ‘eclectro-pop’ opera produced in collaboration with Johnny Cashpoint and based on the Philip K. Dick novel of the same name, or his Strange Little World EP (both of which hover somewhere around Atom and His Package meets Magnetic Fields meets Cabel Sasser, when he can be bothered to compose), or any of the extra tracks and more traditional mixtapes he’s posted to his blog.

BLOG.POST[156] – 8-Bit Megamix [Future Boy]

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  1. This is cool stuff. However, I think it’s time to move past the one-file mixtape. There should be a standard for text cues that display metadata for each track, and allow the player to break the big file down into song files automatically. Since there isn’t, it’s better to provide multiple files that play consecutively.

  2. Hmm, of course there is the “awesome transitions” counterargument. Thinking. . . .

  3. Actually Apple’s AAC podcast standard provides for text cues, which would make it a good format for this sort of thing.

  4. If you like this you should also check out the 2 hour and forty-five minute DongCast or some of Dubmood’s live mixes.

  5. Agreed Grobstein. I’d rather they split up the files … gapless playback support is everywhere, so you don’t lose out on the awesome transitions either.

    Listened to about half of this, enjoying it so far! :)

  6. I would definitely like to have separate tracks, or at least some notes on how long each song is, so I can identify which ones I like best and go looking for more stuff by that artist. As it is, I’ve no way of telling which bits are who, except for the couple at the very beginning and the very end.

  7. Now this is what I call “videogame” music. The audio muscle on the modern consoles have, oddly enough, killed everything good about gaming music, which was simply the product of creativity outshining the limitations of hardware.

    So lo fi. So delish.