SHEXAGON LIVES: SUPER HEXAGON TEXT ADVENTURE NOW ACTUALLY PLAYABLE


9.19.2012

Brandon Boyer

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Well that didn’t take long: just a few short hours after David Brackeen’s ./SHEXAGON text-adventure mockup was posted, two readers jumped out of the woodwork with playable versions.

The first, from Casey Griggs (turn down your speakers before clicking that link), pictured above and playable online, adds extra genuine CRT effects to make the experience that much more remarkably retro.

The second, downloadable for Windows/Mac/Linux from Todd Little, plays it more aesthetically straight but adds an actual timer to the response system, giving you just a few short seconds to submit your lefts & rights before getting crushed to a pulp.

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THE WELL-READ PLAYER: SENSIBLE SOFTWARE & PUNCH-OUT!! BOOKS WORTH INVESTIGATING


9.19.2012

Brandon Boyer

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With roughly two weeks left to go on each, two games culture design books on Kickstarter that look well worth your support: the first, Read-Only Memory (a fantastic name for a games print house) is putting together this look back at the history of seminal UK developer Sensible Software, which, even just in preview, looks gorgeously minimalist/Swiss/grid-ed out, and comes — at higher levels — with its own 12″ LP.

(As a side note: if the Amiga slipped you by — as it did many Americans — the campaign has inspired QWOP/CLOP/GIRP developer Foddy to put together this primer on the greatest games of the platform’s past.)

Meanwhile, Melbourne designer Daniel Lanciana is working up this exhaustive look back at all aspects of Punch-Out!!s past, with an “unofficial 240-page encyclopedia” that includes a cross-platform history, biographies, strategies, merchandise & more — the hitch being that it also includes a number of copyrighted materials he’s only just beginning to receive word from Nintendo on for possible inclusion. Follow his progress on that front here.

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1-1 FOREVER: THE SUPER MARIO MöBIUS STRIP


9.19.2012

Brandon Boyer

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There seems to be some sort of internet error happening, because I’ve been scouring Shapeways for the past however long and I still can’t find this amazing Mario-Möbius model, which I would very much like to order for myself. [via Incredibly Strange Games]

[UPDATE: Turns out the universe is actually in order, and the strip is available for $24 from Shapeways, and one is now officially on its way to me. Thanks, Derek!]

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LISTEN: THE CPU CITYSCAPE OF FLYING LOTUS & CYRIAK’S PUTTY BOY STRUT


9.19.2012

Brandon Boyer

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About a million tonal, stylistic & emotional miles away from Flying Lotus‘ first teaser (included below the fold) for his upcoming album ‘Until The Quiet Comes‘, but no less worthy of mention, comes Putty Boy Strut.

The video’s a brilliant collaboration with Cyriak (aka “that guy that does the crazy fractal-animal animations“) that perfectly illustrates what I’ve always imagined was happening inside my computers, anyway. [via n0wak]

(more…)

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ONE SHOT: DAN ALMASY’S #SWORCERY STAG STATUARY


9.19.2012

Brandon Boyer

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For those that may not have been tuned in, one blessed weekend this past June the art/game/music communities joined together in celebration of Superbrothers/Jim Guthrie/Capy’s #sworcery with an all-out remix & original illustration fest.

Though the “A/V Jam” tumblr has been quiet since, new updates are freshly rolling in, and are, as witnessed with Dan Almasy‘s submission above, already as stunning as ever. [via #sworcery A/V jam]


MESSAGE FROM THE KACHO: A BRIEF INTRODUCTION TO RETRO GAME MASTER


9.18.2012

Brandon Boyer

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I won’t mince words here: over the past couple years, Japan’s Game Center CX, known in the west as Retro Game Master, has skyrocketed its way straight up to an all-time television favorite, to the point where I can near-instantly snap out of even the deepest funk when a new episode finds its way to me.

The premise of the show — now in its ninth year — is simple: comedian Shinya Arino, known formally as ‘the Kacho’, is shut inside a room, given a game chosen from the NES through the PlayStation eras, and made to finish it in a single sitting, whether that takes 10, 12, 14 hours, or sometimes (in the most extreme cases) split into multiple runs of as long.

The idea of watching someone else do nothing but play a videogame you just as easily could play yourself may sound counterintuitive and relentlessly boring, but slick, dramatic editing and the resulting victory or crushing defeat payoffs are so rewarding — so universally recognizable for players of any age or stripe — that the show is endlessly fascinating: probably TV’s best ever celebration of the decades-long history of videogame culture.

Though its (honestly fairly awkwardly) English-dubbed net-streaming season has long since been taken down, distributor Discotek Media is right on the cusp of releasing the first ever officially subtitled DVD set, which, at top, the Kacho himself has introduced in a phonetically amazing promotional video.

We’ll have more on the show & the set at a later date, consider this a brief introduction & preparatory post for when the set itself is officially available. [Retro Game Master DVD Set, via Discotek]

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WHAT WAS MISSING: FEZ’S ‘LOST’ FEATURES & MECHANICS


9.18.2012

Brandon Boyer

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Via sort of honestly the last place I’d expect to find a wellspring of interesting information, Fez programmer Renaud Bédard (currently working on mech arena shooter Waiting for Horus as part of Les Collégiennes) has just posted an extensive writeup to Formspring that catalogs a number of features eventually scrapped from the finished product.

At top, an alternate-perspective camera move that would keep things “visually interesting” during long hikes against bridges, which would eventually become a user-controlled easter egg, and below, floating elevator platforms which would move in prescribed directions based on camera-angle switches.

You can find more videos and a handful of screenshots available in Bédard’s writeup, including “a huge holographic golden cube receptacle”. [FEZ Lost Features, via Renaud Bédard]

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APPLE THIEF: A CLOSER LOOK AT NORTHWAY GAMES’ INCREDIPEDE


9.18.2012

Brandon Boyer

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You’ve seen the trailer, but Incredipede creator (& real live Spelunky character) Colin Northway has just posted an extended video breakdown of how to solve one of the game’s challenges, where the player’s asked to scoop up a falling bonus apple from behind a wall and deliver it to the goal before Quozzle — the game’s main character — does herself.

Admits Northway, of the seven minutes of struggle it eventually takes:

I actually thought up this level on the bus. I also thought up a nice solution to it. Unfortunately the solution I thought would work didn’t work at all so I tried various things in this video until I got it. It’s not a great level and didn’t have the showiest solution but it gives you an idea of how to play.

[How to Beat a Level in Incredipede, via Northway Games]

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ENTER THE TEXTAGON: TERRY CAVANAGH’S SUPER HEXAGON, THE TEXT ADVENTURE


9.18.2012

Brandon Boyer

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An extremely fine follow-up to yesterday’s Super Hexagon-appreciation day, as Interactive Pulp‘s David Brackeen (creator of iOS puzzlers Milpa & I Love Squares) mocks-up ./SHEXAGON, the 1982 text adventure version of the same.

If we’re lucky, we might even find some brave soul to make this a reality, as Bill Meltsner did way back in the day, with the Guitar Hero text adventure, Champion of Guitars.

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