SWORD & SWORCERY EP, WAKING MARS, EUFLORIA COME TO ANDROID IN HUMBLE BUNDLE


11.8.2012

Brandon Boyer

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Quite big news for the Humble Bundle series, as the just-launched latest Android Bundle features the premiere of Superbrothers/Capy/Jim Guthrie’s Sword & Sworcery EP on the device — something the devs long-maintained would probably never come to fruition — alongside Tiger Style’s Waking Mars, Petri Purho’s Crayon Physics Deluxe, Omni System’s Eufloria, Cipher Prime’s Splice, and Amanita’s Machinarium.

Purchasing the bundle also nets you Steam keys for the PC/Mac/Linux versions of the games, and soundtracks for each, making it one of Wolfire’s most essential bundles they’ve offered so far.


KICK IN: HELP LAUNCH LA’S FIRST SPACE DEDICATED TO ADVANCING THE ART OF GAMES


11.7.2012

Brandon Boyer

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In development for over three years, AttractMode‘s Adam Robezzoli and Re:Game Lab‘s Daniel Rehn have just launched the Kickstarter for LA Game Space, a massive undertaking that will overhaul a warehouse space in Los Angeles’s arts district to become a research lab for advancing experimental games, with an indie-focused residency program and space for regular exhibitions, installations, guest speakers, and workshops to help enlist a crop of fresh, more diverse faces from other disciplines into the world of games.

The duo have enlisted a stellar lineup of game makers & artists for the campaign: the entry-level $15 gets you a pack of some thirty experimental games from a slew of recognizable names like Cactus, Samurai Gunn creator Beau Blyth, Santa Ragione, BaraBariBall‘s Noah Sasso, Party Time! Hexcellent, and (most excitingly) QWOP creator Bennett Foddy working with Adventure Time creator Pendleton Ward.

There are also a number of other art/print/wearable rewards from familiar faces like Scott Pilgrim creator Bryan Lee O’Malley & a chance to make an appearance in Gaijin’s upcoming Runner 2visit the Kickstarter page for the full rundown on what to expect from the space should it meet its $250,000 goal, and to pitch in to see this thing that we’d all love to see happen actually happen.

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DRAGON’S DREAM: ROGER DEAN GETS HIS OWN GAME


11.7.2012

Brandon Boyer

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Quietly announced in October at his own site, and just revealed via the trailer above, the upcoming iPhone game Dragon’s Dream will mark the first time fantasy artist Roger Dean has moved away from simply providing the cover art & design for games (as with his early Psygnosis work) and provided assets for something truly interactive.

Details are still light beyond the presumably tap-to-flap orb collector pictured at top — developer Moshen adds only that players will be able to “fly beyond the borders and travel through the extraordinary and inspiring panoramas like never before” when the game is released in apparently not-too-long now. [trailer via Kotaku]

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VIDEO: CHASING AURORA, THE WII-U’S FIRST MAJOR INDIE GAME


11.7.2012

Brandon Boyer

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With the launch of the Wii-U just weeks away, Austrian indies Broken Rules have just opened up with the first video showing how they plan to use the console’s unique second-screen setup for a “hide and seek” mode in Chasing Aurora, their beautifully paper-cut and flat shaded “2D aerial action game about the dream of flight” that will mark one of the first indie launches for the console’s downloadable service.

As with a number of Nintendo’s own Nintendo Land minigames, the mode will see one player using the Wii-U controller with a global view of the game attempting to stay out of the line of sight of its four opponents, each of whom get a more restricted zoomed-in sense of the world, and all of whom are attempting to snatch the ‘golden bird’s ‘aurora gem’.

Broken Rules have also shown more of their other multiplayer modes via their YouTube channel, and have a larger showcase of screenshots and information at their Chasing Aurora home page and accompanying presskit page.

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VIDEO: A LONGER LOOK AT BIG ROBOT’S SIR, YOU ARE BEING HUNTED


11.7.2012

Brandon Boyer

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As the game just manages to squeak past its £40,000 Kickstarter goal — with some 24 days left to go — UK indies Big Robot have just published the first real-live gameplay trailer of their upcoming ‘tweedpunk’ game Sir, You Are Being Hunted, which proves it to be more or less exactly what I hope for from any first-person shooter: a tense and cerebral slow-stalking & stealthy creeper.

With their goal met, the team have just detailed more automaton foes & new ‘stretch’ rewards, should the campaign continue as strongly as it has over the past few days, including ‘The Landowner’, a new NPC robot, the ability to hunt pheasant & rabbit across its landscape for sustenance, and entirely new island dominated by a dynamically generated ruined castle.

Visit Big Robot’s Kickstarter page for more information and to donate for your own copy of the game.

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LISTEN: DAVID KANAGA’S GAMECITY7 PROTEUS LIVE MIXTAPE


11.6.2012

Brandon Boyer

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Totally taken with this new, hour-long mixtape produced by Dyad, Panoramical and Proteus composer David Kanaga in advance of his live-performance of the latter with designer Ed Key (featured here just a short while back) at GameCity7.

It’s a nicely tuned blend of jazz/folk/piano/electronic, with just enough of Kanaga’s own material for Proteus (some of which, says Key, is sampled from the mixtape’s tracks) that it gives the awesome effect of lazing with a disc-man under one of the game’s low-bit trees, with cheap enough headphones that the ambient sound of the in-game world occasionally bleeds through and fades away.

[mejsaudio src=”http://venuspatrol.com/ofiles/proteusgamecity7mix.mp3″]

You can stream the whole thing above, or download it via this new post by Key on the Proteus Live event itself, about which he adds, intriguingly, that the god-like manual controls that helped sculpt the hour-long experience will likely come to the final released version of the game, creating a multiplayer experience where “one person could play on mouse or joypad, whilst someone else controlled the environment via the keyboard.”

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