THE GREAT BEAST EMERGES: A Q&A WITH NIDHOGG CREATOR MESSHOF


nidscreen1

1.13.2014

Brandon Boyer

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It’s been nearly four years since Mark Essen’s tug-of-war fencing game Nidhogg first emerged, seemingly fully grown as the perfect lo-fi brawler that none of us knew we needed until it was in our hands. Originally commissioned for the first No Quarter — NYU Game Center’s annual public-multiplayer-focused exhibition — and then known as Raging Hadron, the game was soon re-named after the Norse snake-dragon horror that ends each round and submitted to the 2011 IGF, where it took home the festival’s Nuovo award, on top of two nominations for both excellence in design & that year’s grand prize.

And then the beast slumbered… with only tiny (and, for some, maddeningly rare) further glimpses at public exhibitions put together by hyper-local indie groups Toronto’s Hand Eye Society and our own JUEGOS RANCHEROS, the game was soon cemented as one of videogames’ best spectator bloodsports for all who were lucky enough to be present, but largely avoided public gaze — until a mid-2013 appearance at fighting game mecca EVO signaled that it was finally nearly ready for public consumption.

Following quickly on the heels of & fitting beautifully in amongst Matt Thorton’s TowerFall & Teknopants’ Samurai Gunn as part of a multiplayer renaissance & still one of the most anticipated multiplayer games, Nidhogg has just been released for Windows on Steam, with Mac & possible console ports to follow in due time.

I talked with Essen about what the past four years of incubation have been like, and what people who’ve only played its earliest iterations can expect from the finished game — including two of its most major additions: online multiplayer and a robust single-player AI.

So, what’s been keeping you busy since your IGF win back in 2011?

Grad school, then part-time co-teaching Intermediate Game Design with [Waco Resurrection and The Cat and The Coup co-creator] Peter Brinson and my own class on experimental mobile games — both at USC Interactive Media & Games program — as well as contract work, side projects, and making & tweaking games for festivals and museum or gallery shows.

I have been working pretty consistently on Nidhogg all this time, it’s just that some weeks got one day a week, and others got eight days a week.

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: JANUARY 2014


1.3.2014

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: DECEMBER 2013


12.18.2013

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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HEY AUSTIN: NEXT THURSDAY, COME PLAY ADAMATOMIC’S PHYSICAL GAME BREAKDANCING SUPERSPY


bdss_logo

11.26.2013

Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

You know him best as the designer behind games like Canabalt, Hundreds and his Keita Takahashi collaboration A͈L͈P͈H͈A͈B͈E͈T͈, but next Thursday, December 5th, at 7:00PM at Austin’s North Door, JUEGOS RANCHEROS will present Breakdancing Superspy — a brand-new physical game being created by Austin’s own Adam Saltsman.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: NOVEMBER 2013


11.26.2013

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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HEY AUSTIN: NEXT THURSDAY, COME WATCH JEJUNE INSTITUTE DOCUMENTARY THE INSTITUTE


institute

10.31.2013

Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

Never got your chance to be inducted into The Jejune Institute, the amazing real-world game that transformed the city of San Francisco into a magical & mysterious playground? Then it is crucial that you join us at Austin’s North Door next Thursday, November 7th, at 7:00PM, as JUEGOS RANCHEROS presents a free screening of The Institute, the newly released documentary that takes “invites viewers down the rabbit hole into a secret underground world teeming just beneath the surface of everyday life.”

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

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SAMURAI GUNN, PANORAMICAL, GOBLET GROTTO ARCADE CABINETS COMING TO FANTASTIC ARCADE


8.15.2013

Brandon Boyer

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After a long weekend spent with a couple hundred games, the first selection of games coming to this year’s Fantastic Arcade — the indie game spinoff of the Alamo Drafthouse’s Fantastic Fest film festival — have just been announced, as curated by the founding members of Austin indie collective JUEGOS RANCHEROS (aka Wiley Wiggins, Adam Saltsman & I).

The full list of spotlight games, each of which will be given the full arcade-cabinet overhaul and put on public display for all Fantastic Fest & Arcade-goers from September 19th to 22nd, follows below — with some new, unseen video of some of this year’s entries, as well as games that will be part of Arcade’s daily tournaments.

At top, Beau Blyth’s super highly anticipated Samurai Gunn, which first blipped on radars when we debuted it for tournament play at least year’s Fantastic Arcade, will be returning for open play during the entire week.

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HEY AUSTIN: PLAY CHRISTOFFER HEDBORG’S ELEVEN IN A PLANETARIUM DOME, WITH LIVE MUSIC BY DATAHOWLER


eleven4

7.17.2013

Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

What better way to play the most beautiful upcoming game about space than in a planetarium? There is no better way, as you’ll find out Thursday, August 1st, at 7:00PM, as JUEGOS RANCHEROS presents Christoffer Hedborg’s Eleven, inside an actual inflatable planetarium at Austin’s North Door, with soundtrack artist Datahowler performing live.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

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SUBMISSIONS OPEN THROUGH JULY 31ST FOR FANTASTIC ARCADE 2013


fanarc2013submit

7.10.2013

Brandon Boyer

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A reminder to developers everywhere that submissions are now open for the 2013 edition of Fantastic Arcade — the Austin-local indie-game offshoot of Alamo Drafthouse’s Fantastic Fest film festival — with a deadline of July 31st to have your game considered to be one of the Spotlight or Showcase games.

Even if you don’t have a game to submit, you’re hopefully already planning your yearly visit to the Arcade, the event, you’ll recall, that last year ran the Adventure Time Game Jam and hosted a number of developer favorites like Vlambeer, Dennaton, Molleindustria & many more, and publicly debuted games like Beau Blyth’s Samurai Gunn.

This year the festival will be taking place at the Drafthouse’s new Lakelike theater from September 19-22 — find more information about the festival at its official website, submit your game here, and browse through video archives of the 2012 Arcade here or at the Arcade’s YouTube channel.

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VENUS PATROL PRESENTS: DOSEONE’S ‘LOSTHITS OF LOWBITS’ GAME MUSIC MIX


LostBitcover

7.9.2013

Brandon Boyer

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A little treat today for game music lovers everywhere: presenting LostHits of LowBits, an hour long mix of underdog classic 16-bit soundtrack selections by Anticon’s Doseone, who you’ll recognize as the theme song artist behind Vlambeer’s Gun Godz, as well as an underground hiphop & freestyle legend from acts like Subtle, 13&God, Themselves & cLOUDDEAD.

Dose put together the mix to debut at our Wild Rumpus/Venus Patrol party at this year’s GDC, where he also performed with Themselves-mate Jel, Gun Godz composer Kozilek & Proteus co-creator David Kanaga, and now the full mix is available to for you for your streaming or downloading pleasure via its Soundcloud page, which also includes the full tracklist.

Says Dose, in his inimitable style:

These Songs and their Creators Inspired me TWICE…
First as a Child with BoredomToBurn..
And again as a Man in the wilds of Music Making…

This is a Blend, Butcher, and Bolster of that Beautiful music,
and a careful 50 minute Thank You, to its sounds.
Love Mr.One…

dosekozilek

Dose (pictured above left, being give-it-up-for’d by Kozilek at the aforementioned party) has quietly been collaborating on some very exciting developments on the indie-game-front that I look forward to telling you about soon — in the meantime you can find more of his music at his site or at his online store.