BRüTALLY CHEAP: DOUBLE FINE SLASHES PRICES FOR ROCKTOBER MEGA-SALE


10.10.2012

Brandon Boyer

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Rocktober comes but once a year, giving me reason for a quick post to note that Double Fine, developer of Psychonauts, Brütal Legend, Costume Quest & all your other favorites have just announced their Mega-Action Mega-Sale, dropping prices by as much as 50% on basically pretty much every game they’ve ever made across Steam, XBLA and the Mac App Store.

The full breakdown of all the sales can be found here, which has the extra bonus advantage of allowing me to remind people of this Boing Boing post I put together for Brütal Legend‘s launch, which showcases a number of amazing concept pieces by Scott C, Peter Chan, Nathan Stapley, Levi Ryken, Razmig Mavlian, and Mark Hamer, all of which will be housed in this upcoming art book that’s expected to drop just in time for Christmas.


ONE SHOT: ROBERT IZA’S GLEEFUL GITAROO MAN


10.10.2012

Brandon Boyer

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Bay-area artist Robert Iza’s tribute to what is indisputably one of the finest rhythm games of all time — iNiS’s Gitaroo Man — at the tip-top of my list for PSP downloadables that desperately need to come to the PlayStation Vita. See more of Iza’s game fan art here, and his portfolio of pieces for games he’s had a hand in here, all via .tiff.

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ONE FOR THE MOHUNBROS: CAPCOM DETAIL 3DS/WII U CROSSPLAY IN MONSTER HUNTER 3 ULTIMATE


10.8.2012

Brandon Boyer

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Suddenly officially the Wii U game I’m looking forward to most, Capcom’s just released this ultra-adorable video explaining the cross-play features of its upcoming Monster Hunter Tri overhaul, Monster Hunter 3 Ultimate, which will allow players of both the 3DS and Wii U versions to use their same characters to play at home or away.

While 3DS play will be limited to local multiplayer only, the new hunting companions explain, 3DS users can use the platformer as controllers for the Wii U version, or play online with other Wii U owners.

If you’re still one of the way too many uninitiated Monster Hunter fanatics, March 2013 should probably be the date to wait for as it’s released for both platforms: longtime fans will otherwise be fully aware of just how incredible the series is at capturing both the essence of adventure and the minutiae of a drawn-out, exhausting hunt against an intelligent, brutal and ridiculously oversized foe.

Above and below the fold are new shots taken from the Wii U version — keep an eye on Capcom’s Monster Hunter site for an update to the new version. [via Capcom-Unity]

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HOLD ON TO YOUR GENRE: PANORAMICAL, GUN GODZ DEVS ANNOUNCE FUCK THIS JAM


10.8.2012

Brandon Boyer

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Fernando Ramallo — developer of the recently-featured MIDI-controlled soundscape Panoramical — and Vlambeer’s Rami Ismail have just announced Fuck This Jam, a black-hearted week-long worldwide game jam that asks devs to “make a game in a genre you hate”.

The duo add their hope that “through utter ignorance for conventions and hate for the established rules of a genre, beautiful things will happen”, which may seem naive and slightly cynical, until you remember that the last time someone tried to tackle a genre they despised — namely Bit Pilot creator Zach Gage — the resulting Spelltower near instantly became an iPhone & iPad smash success.

The jam’s also notable for being the second application of the Beautiful Mess Organizer, the web platform Brett Chalupa originally developed for our Adventure Time Game Making Frenzy, hopefully eking its way toward worldwide game jam standard.

The jam will start November 9th and end November 17th — interested parties can sign up for more information at the official Fuck This Jam site.


AS ABOVE, SO BELOW: SPARPWEED’S IBB AND OBB GOING ONLINE SPRING 2013


10.8.2012

Brandon Boyer

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Via the PlayStation Blog comes the announcement that Sparpweed‘s gorgeously gradiented co-op platformer ibb and obb has officially been slated for at Spring 2013 release, a slight delay from its original plan, which the Dutch indies have explained follows the decision to add a key feature: online multiplayer.

Originally designed as a local two-player game only (and most recently exhibited as such at the recent Joue le Jou show at Paris’s Gaite lyrique), the trailer above shows just how key perfectly synchronized play will be, as well as the game at its best, where both players dip in and out of each others’ gravity fields, describing super beautiful sine waves arcing across each others’ paths.

The video also highlights another of the game’s best features — its score, composed by renowned electronic artist Kettel. Read more about the history of the game and its long road to PSN at its official website.

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SLOWDRIFTER: ZAC GORMAN’S PAYS TRIBUTE TO WIND WAKER WITH SEAFARER COMBO


10.8.2012

Brandon Boyer

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One final Zelda tribute for no good reason other than they were all amazing: Zac ‘Magical Game Time‘ Gorman, best known as “the guy who does those amazing animated Nintendo fan comics” has just released the Seafarer Combo, a print/T-shirt/square-pin combo for Fangamer that pays tribute to classic GameCube entry, The Wind Waker.

You can buy all the items together or separate at Gorman’s own Magical Game Time shop, where you can also still find the print that put him on the map, the sweet & sad Earthbound/Mother 2 ‘Everything Was Perfect’ strip.

Bonus points will be doled out for anyone who wants to take the time/effort to translate the Hylian on the shirt design at top.

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ONE SHOT: MIKKO WALAMIES’ TRIFORCE WORKFORCE


10.8.2012

Brandon Boyer

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Link leaves adventure behind for the stability and security of a full time job, only to encounter his greatest enemy: middle management. The illustration was created for the recent Fangamer vs Attractmode art show by Mikko Walamies, who you’ll recall as the artist behind Hand Circus’s early iPhone platformer Rolando & PS3 adventure Okabu, as well as Venus Patrol’s own Kickstarter T-shirt.

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TIGSOURCE DEVLOG: DOM2D’S VISUAL SHOWCASE OF AWESOME NEW GAMES, ISSUE #1


10.5.2012

Dominique Ferland

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Since 2005, TIGSource has hosted the largest forum dedicated to independent game development. Its devlog section, in particular — where developers show their work-in-progress and get feedback from the community — has proven to be a goldmine for amazing design, gorgeous art and constructive criticism. As a game designer and an artist myself, I find these quite inspiring and feel these projects deserve more attention.

Every week on Venus Patrol, using screenshots posted to the TIGSource threads, I’ll be building a visual map of the most inspiring projects of the past several days. Soon, this series will be a nice timeline of awesome games evolving from start to finish, and hopefully sharing them here will help get these games the exposure they deserve.

Click either the screenshot or the description on the map below to visit the forum thread for that game, and leave comments and cheers to the hard-working developers while you’re there!

Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog! Click to visit this devlog!

[Dom2D is a game designer that spends way too much time designing, playing, reading about and thinking about video games. He currently works on cute mobile games, as well as his own indie games in progress.]