TIGSOURCE DEVLOG: THE VISUAL SHOWCASE OF AWESOME NEW GAMES, ISSUE #15
[Fridays on Venus Patrol are developer Andrea ‘Bandreus‘ Portale’s day to present TIGSource DevLog Magazine, a visual guide to the newest & most interesting in-development games making the rounds on the invaluable TIGSource forums. Looking for inspiration, or just the very first look at the amazing games we’ll be talking about in the future? Click any image to learn more, and come back on Fridays for the latest picks!]
As you may know, Dom2D has been super busy for the last few months, and hasn’t had enough time on his hands for new issues of this magazine (though he has launched a new indie games centric blog, GameSquares. Check it out, it rocks!). But fear not, we’ve got your collective backs covered: after a brief hiatus, the TIGSource DevLog Magazine is back.
In a continued effort to give more exposure to deserving indie games in the making, we dive into the TIGSource forum’s devlogs section to bring you a round up of the most brilliant, charming and at times craziest indie game projects from this community of amazing developers.
Putting this small selection together was both awe inspiring and nerve-wrecking. For each game that ended up being picked for this first issue of the rebooted Devlog Magazine, I found at least ten more which equally deserved the spot. I hope you enjoy this week’s selection as much as I did putting it together. Tune back in on Fridays for more!
See more posts about: CRAWL, Ferdy The Cat, Forma.8, Heart & Slash, How to Be a Tree, Hyper Gauntlet: Legacy of Nozzlethruster III, Interstellaria, IRKALLA, Joan Mad Run, Lift, Lizzi, Mini Metro, Neverpant's Secret Game Project, Nova-111, Relativity, Rogue's Soul, Spell Team Death Match, The Hong Cong Massacre, TIGSource DevLog, Umbragram, WARBITS, Why Am I Dead At Sea
FULLY ENTER THE EXTERNAL WORLD WITH DAVID OREILLY’S OCULUS RIFT EXPERIENCE, CHARACTER MIRROR
It’s been five long years waiting for the first real interactive experience from animator David OReilly — ever since successfully fooling the world (myself shamefully included) with his iHologram concept video — but the time has finally arrived.
In advance of its public debut at the upcoming Pictoplasma character design festival, he’s just released Character Mirror, an Oculus Rift experience that lets you embody all the characters from his multi-award winning short, The External World.
Created with some technical assistance from Kokoromi member Damien Di Fede, and in keeping with Pictoplasma’s 10th anniversary ‘Portraits’ theme (which also has birthed this amazing Tumblr of character-selfies) — the Rift experience places you in a virtual gallery space with only one exhibit: a mirror that reflects ‘you’ as a rotating array of cast members.
For as stripped-down an experience as it is, it’s a weirdly haunting & compelling one — each character never dropping “eye-contact” even as you do your best to look away — particularly when inhabiting some of OReilly’s let’s just call them like less-adorable creations (all the character rigs of which he’s Creative Commons released over here for your own Unity/Rift experiments).
You can grab a Windows & Mac version of the Character Mirror now via OReilly’s website, or find it on display at Pictoplasma when the festival opens in Berlin this May, and join me in hoping that this is only the first of a long line of interactive OReilly-ness.
If this is the first time you’ve run across OReilly’s work, I’ll also embed The External World in full below, which it sort of goes without saying that you should dim the lights & watch in its entirety straight away, before moving on to his earlier Please Say Something.
See more posts about: Character Mirror, Damien Di Fede, David OReilly, Pictoplasma, The External World
VENUS PATROL, WILD RUMPUS ANNOUNCE THAT VENUS PATROL AND WILD RUMPUS PARTY
Did you think we forgot about you? We definitely did not: Venus Patrol & UK roughhousers Wild Rumpus have just announced that we will be returning to San Francisco for the third annual Venus Patrol/Wild Rumpus party on Wednesday, March 19th — just after the IGF & Game Developers Choice Awards ceremonies at this year’s Game Developers Conference.
While we aren’t quite ready to give you the full low-down on the lineup, I can say that the music acts, developers & games we’ve got confirmed are already super exciting, and the emails that keep popping in from around the world for things we’re still working up are making me very, very happy.
If you’re going to be in town for the Game Developers Conference or otherwise in the Bay Area the week of March 19th, head over to That Party’s Eventbrite page to grab one of the limited number of discounted early bird tickets (or just a regular one if those are already sold out) & join us from 7pm to very late for “indie games, DJs, drinking, dancing, etcetera”, and stay tuned both here and That Party’s official website for lots more exciting announcements in the weeks to come.
See more posts about: That Venus Patrol Wild Rumpus Party, Venus Patrol, Wild Rumpus
JUEGOS RANCHEROS’ FISTFUL OF INDIES: FEBRUARY 2014
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: 50 Short Games, A Fistful of Indies, Asher Vollmer, Ben Esposito, Bo-En, Broken Age, Double Fine, Eliss, Eliss Infinity, Global Game Jam, Greg Wohlwend, How Do You Do It, Jazzpunk, Jimmy Hinson, JUEGOS RANCHEROS, little--eyes, Messhof, Necrophone Games, Nidhogg, Octodad, Pale Machine, Steph Thirion, Stoic, The Banner Saga, TheCatamites, Threes, Young Horses
VENUS PATROL PRESENTS: THE FOUR GAMES PENDLETON WARD REALLY WANTS TO MAKE WITH DOUBLE FINE
What could be more exciting than Broken Age creators Double Fine announcing another round of its Amnesia Fortnight game jam? Here’s the easy answer: another round of Amnesia Fortnight where one team has already been chosen to create a new game led by Adventure Time creator Pendleton Ward.
Like last time, the Fortnight — a two-week long jam that’s previously given birth to Double Fine games like Costume Quest, Stacking and Spacebase DF-9 — will be funded by the public via the studio’s just launched Humble Bundle page, and funders will ultimately decide which of the nearly 30 pitches Double Fine will focus on, all of which will be again fully video documented by studio stalwarts 2 Player Productions.
But this year’s twist is that Ward is also pitching four of his own game ideas for the studio to produce, which will also be voted on by the public. Outside his story & design input on the console and mobile Adventure Time games (and Cheque Please, his still forthcoming collaboration with QWOP creator Bennett Foddy), the resulting prototype will be the first original concept he’ll have released in actual game form, and all four pitches are as honestly super hilarious & creatively unbridled as you’d expect.
And so, below he’s given Venus Patrol the extra special horse’s-mouth skinny on (and new doodles for) all four of the concepts — from a stab-happy cupid, to an entire town’s least favorite human-pyramid topper, to the fantastically ambitious zombie thriller he’s wanted to create since high school, which we might as well call right now as totally the one everyone is going to vote for, aren’t they.
See more posts about: Amnesia Fortnight, Double Fine, Pendleton Ward, Venus Patrol Presents
HEY AUSTIN: NEXT THURSDAY, GET YOUR FIRST LOOK AT TIGER STYLE’S SPIDER: RITE OF THE SHROUDED MOON
[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]
The original was one of the first best games released on the App Store, and now we’re giving Austin the first look at its return: join us next Thursday, February 6th, at 7:00PM at Austin’s North Door, as JUEGOS RANCHEROS presents an evening with local indie studio Tiger Style, as they pull back the curtain on their forthcoming game Spider: Rite of the Shrouded Moon.
[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]
See more posts about: JUEGOS RANCHEROS, Rite of the Shrouded Moon, Spider, Tiger Style
THE GREAT BEAST EMERGES: A Q&A WITH NIDHOGG CREATOR MESSHOF
It’s been nearly four years since Mark Essen’s tug-of-war fencing game Nidhogg first emerged, seemingly fully grown as the perfect lo-fi brawler that none of us knew we needed until it was in our hands. Originally commissioned for the first No Quarter — NYU Game Center’s annual public-multiplayer-focused exhibition — and then known as Raging Hadron, the game was soon re-named after the Norse snake-dragon horror that ends each round and submitted to the 2011 IGF, where it took home the festival’s Nuovo award, on top of two nominations for both excellence in design & that year’s grand prize.
And then the beast slumbered… with only tiny (and, for some, maddeningly rare) further glimpses at public exhibitions put together by hyper-local indie groups Toronto’s Hand Eye Society and our own JUEGOS RANCHEROS, the game was soon cemented as one of videogames’ best spectator bloodsports for all who were lucky enough to be present, but largely avoided public gaze — until a mid-2013 appearance at fighting game mecca EVO signaled that it was finally nearly ready for public consumption.
Following quickly on the heels of & fitting beautifully in amongst Matt Thorton’s TowerFall & Teknopants’ Samurai Gunn as part of a multiplayer renaissance & still one of the most anticipated multiplayer games, Nidhogg has just been released for Windows on Steam, with Mac & possible console ports to follow in due time.
I talked with Essen about what the past four years of incubation have been like, and what people who’ve only played its earliest iterations can expect from the finished game — including two of its most major additions: online multiplayer and a robust single-player AI.
So, what’s been keeping you busy since your IGF win back in 2011?
Grad school, then part-time co-teaching Intermediate Game Design with [Waco Resurrection and The Cat and The Coup co-creator] Peter Brinson and my own class on experimental mobile games — both at USC Interactive Media & Games program — as well as contract work, side projects, and making & tweaking games for festivals and museum or gallery shows.
I have been working pretty consistently on Nidhogg all this time, it’s just that some weeks got one day a week, and others got eight days a week.
See more posts about: Mark Essen, Messhof, Nidhogg
JUEGOS RANCHEROS’ FISTFUL OF INDIES: JANUARY 2014
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Adam Saltsman, Andi Mcc, Andrew Brophy, Andrew Gleeson, Become A Great Artist In Just 10 Seconds, Captain Games, Connor Sherlock, Cubic Space, Daniel Benmergui, David Fenn, Dose One, Ernesto, Fireproof Games, Go Long, Infinite Ammo, JUEGOS RANCHEROS, Longest Night, Mark Foster, Michael Brough, No Brakes Valet, Samurai Gunn, Scott Benson, Teknopants, The Room Two, Titan Souls, TRIHAYWBFRFYH
JUEGOS RANCHEROS’ FISTFUL OF INDIES: DECEMBER 2013
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Bear Stearns Bravo, Cardboard Computer, Chucklefish, Damp Gnat, Icycle, JUEGOS RANCHEROS, Kentucky Route Zero, Major Bueno, Martijn Frazer, Media Molecule, Night Rider Turbo, Oryx, Party Bueno, Rik Nieuwdorp, Risk of Rain, Sos, Synydyne, Tearaway, The Entertainment, Vlambeer Clone Tycoon Famaze
GAMETOILET#522: LATE IGF ENTRY
[Wednesdays on Venus Patrol are GameToilet Days, where we feature new installments of the brilliant comic series from artist & game dev Jerry ‘King Baggot‘ Carpenter. You can find hundreds more entries in the series at the comic’s new permanent home, gametoilet.venuspatrol.com!]
I’m already deciding which cheesecloth tuxedo to wear when I pick up my award for this TEN YEARS FROM NOW…
See more posts about: GameToilet, IGF, rigged, winner