Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

Bummed out that you missed the debut of the ultimate game of competitive feline poise & grace? Then join us next Thursday, April 3rd, at 7:00PM at Austin’s North Door, as JUEGOS RANCHEROS presents Musclecat Showdown, a new game from Major Bueno & Bee and Puppycat creator Natasha Allegri!


Musclecat Showdown was originally conceived & devised for That Venus Patrol Wild Rumpus Party at this year’s Game Developers Conference — which went down barely a week or so ago — and ended up being so amazing that we’re ready for it to begin its world-tour, starting right here in Austin!

In it — as captured above by David ‘CandyHam‘ Vileta — both players act as playground-conflict mediators between two rival schoolchildren, who settle their score by having an afterschool house-pet pose-off.

In phase one, you’ll get pumped in your respective full-length mirrors, and then meet on the field for the showdown itself! Follow your owner’s directions or get squirted with spray-bottles! Do them proud and find out who is the real ultimate musclecat!

Doors will be open Thursday, April 3rd, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public — come drink, play, and meet the people changing the way you think about videogames!




Brandon Boyer

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Even through I’m not sure any of us have actually fully recovered yet from last week’s That Venus Patrol Wild Rumpus Party, I don’t think I’m alone in already wishing I could relive all of its exhaustive glory over again.

Enter: Wave Patrol, the full DJ set performed by Arcane Kids (the studio behind games like Perfect Stride, Bubsy3d.com and Room of 1000 Snakes) at the party, now available online for all to enjoy, as I have been on constant repeat since the Kids surprised me with the preview link last night.

In addition to the embedded version below, you can also listen to the mix at Arcane Kids’ dedicated site for the set, where you can also find a rotating display of Vines from That Party, which are a pretty good start at recapturing what made the night amazing.

There’ll be more updates shortly about the rest of the acts performed that night, but in the meantime you can also dig way deeper into the Kids themselves over at their own site, including what might be my all-time favorite videogame manifesto.



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For the February meetup of Austin’s indie game collective JUEGOS RANCHEROS, local developers Tiger Style took to the stage to give the city the first look behind the curtain at their upcoming game Spider: Rite of the Shrouded Moon.

The game — a sequel to the 2009 iPhone original Spider: The Secret of Bryce Manor — is set to expand on the first with an even larger and richer world, which again layers super approachable web-slinging and insect-eating mechanics over the deeper, unspoken mysteries of the locations in which it takes place, left for the player to delve into and uncover of their own accord.

To help give everyone everywhere equal opportunity to prepare to piece together those mysteries, we present here full video of the night’s proceedings. Above you’ll find a complete walkthrough of some early levels that introduces many of the mechanics you will remember from the first, as well as a number of new features, including one that changes the content of the game based on the time & weather around you in the real world.

And, at top, Tiger Style co-founder Randy Smith gives some background on the locations, magic & secret societies which inspired the fiction of the game, which will be followed by some additional new material appearing on Tiger Style’s own blog soon… along with more information on the game itself, which you can find right here.




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In hopes of giving everyone a little more lead time this year, organizers of Fantastic Arcade — the indie game offshoot of Alamo Drafthouse’s Fantastic Fest — have just opened submissions for this year’s festival, which will take place here in Austin, TX on September 18th-21st.

Once again, the festival will be curated by Austin’s game collective JUEGOS RANCHEROS, and will give the developers the opportunity not just to showcase their game (including some in custom-built arcade cabinets, like at top!), but give talks in whatever manner they choose.


In the past that’s led to music performances for FJORDS & Lioness (above), one-on-one developer chats between Gone Home‘s Steve Gaynor & Tiger Style’s Randy Smith, or more traditional presentations by Sword & Sworcery co-creator Craig Adams, many of which you can find in full right here on Venus Patrol.

Even if I wasn’t part of the curatorial team, I’d still call Fantastic Arcade one of my favorite festivals of the year: it’s super open & free-form and basically exists to bring some of the best developers together for a week to eat, drink & celebrate awesome games, and the FA team have a bunch of other really cool things to announce as the date draws near.

If you want to be part of that, submit your game to the festival via this form here, or check Fantastic Arcade’s website for more information about festivals past. Hope to see you there!

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Andrea Portale

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[Fridays on Venus Patrol are developer Andrea 'Bandreus' Portale's day to present TIGSource DevLog Magazine, a visual guide to the newest & most interesting in-development games making the rounds on the invaluable TIGSource forums. Looking for inspiration, or just the very first look at the amazing games we'll be talking about in the future? Click any image to learn more, and come back on Fridays for the latest picks!]

This is it! GDC’s final day, marking the end of one of the craziest weeks ever. What an amazing year for indie games this has been: today we’re proud to celebrate the 16th Annual IGF awards, showcasing this edition’s victors in a special issue, of course along the usual goodness straight from the TIGSource forums.

Unless you’ve been living under a rock for the last couple of days, you’re most likely already aware Lucas Pope’s dystopian document thriller Papers, Please swept the IGF, winning the prestigious Seumas McNally Grand Prize as Best Independent Game, on top of being awarded for Excellence in Narrative and Excellence in Design.

Papers, Please has a special place in TIGSource members’ hearts, as the game’s development process was recorded in a terrific devlog on our very own forums. GLORY TO ARSTOTZKA!

Other prizes where awarded to Jason Robert’s Gorogoa (Excellence in Visual Arts), Tale of Tales’ Luxuria Superbia (Nuovo award), Simogo’s DEVICE 6 (Excellence in Audio), Hoppo Games’ Risk of Rain (Best Student Game) and Galactic Cafe’s The Stanley Parable (Audience award). Congratulations to this year’s winners, and thanks for bringing honour to independent games as a whole by striving for perfection and pushing the limit ever forward!

Huzzah! So much goodness. But don’t let GDC and the IGF Awards grab all of your attention, as amazing indie games are constantly being worked on, even during this frantic week. Among the latest arrivals on the TIGS boards, we find Midora (a modern take on the 2D ARPG genre, inspired by classics like The Legend of Zelda and the Mana series), Party Animals (a political strategy game about winning the mayoral elections and also about the kind of sacrifices you’re ready to make in order to do so, featuring visuals by Prison Architect‘s artist Ryan Sumo), accompanied by Hex Brothers and Upside-Down Dimensions, two brand new projects of which only little is known about yet, but I’m very confident will soon be making the news.

I’d also like to give a special mention to Evan Todd’s Lemma and Steamburger Studio’s Let’s Go Camping!. The former is an innovative parkour game, in which every player’s move has the potential to alter the dynamic environments, while the latter is, in its creators’ words, “an FPS roguelike(lite) dungeon crawler” in which the player needs to hike, camp, and survive in a vast overworld wilderness in order to find procedurally generated dungeons and the treasures hidden within.

That’s all for now folks! Remember to check each and every devlog in the release, as all of these projects are well worth your attention. Happy final GDC hours and see you next Friday!




Brandon Boyer

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[Fridays on Venus Patrol are developer Andrea 'Bandreus' Portale's day to present TIGSource DevLog Magazine, a visual guide to the newest & most interesting in-development games making the rounds on the invaluable TIGSource forums. Looking for inspiration, or just the very first look at the amazing games we'll be talking about in the future? Click any image to learn more, and come back on Fridays for the latest picks!]

In this issue you might notice an abundance of pixel art, but we’ll also be featuring a few notable outliers.

Halfway and Heavy Shell are both turn-based strategy games. The former puts an emphasis on tactical squads positioning, while the latter features voxel mechs and lies somewhere between X-Com and Front Mission. Elsewhere, Elysis and NDE — both in development for almost a year now — take on the action RPG genre instead.

Tako’s Japanese is an interesting educational game set to help you learn how to read and write in Japanese, while also being entertaining. And Elarooh promises to amuse you with beautiful watercolor & hand-drawn backgrounds and characters.

I also included a few games have had devlogs on TIGSource for multiple years, as development continues tirelessly on moonman, Even the Ocean and The Curious Expedition. As usual, be sure to check all of the devlogs in today’s issue — each of these projects is well worth your attention in their own right!




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And here’s one more surprise that will be making its debut at next Wednesday’s Venus Patrol & Wild Rumpus party: a brand new T-shirt in Keita Takahashi & Venus Patrol’s ‘Videogame Romantics’ line.

The new ‘Legend of Romantics’ T-shirt will be available in two colorways to start. MIDNIGHT (above) will feature glow in the dark ink that’ll let the stars & ‘legendary objects’ shine through the evening.


The other colorway we’ve dubbed ATHLETICS, and will be printed navy on heather-grey, perfect for jogging or whichever calisthenic endeavor you personally prefer.

Once again, the T-shirts will be available through the Venus Patrol Shop, powered by Fangamer, a few weeks after they make their debut at the party’s Fangamer booth (which’ll again be stocked with a whole bunch of rad stuff!).

At the same time (finally!), we’ll also be refreshing the online shop with some reprints of the original Videogame Romantics T-shirt, which have long been sold out in pretty much every women’s size since last year’s party.

I hope you dig the shirt’s quiet romance as much as I do, and look forward to more KT x VP merch coming in 2014!




Brandon Boyer

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With just days to go before the shindig itself, the team at Wild Rumpus & I have just announced the final lineup of our third-annual party taking place alongside this year’s Game Developers Conference in San Francisco, and we’re all quite excited to note that this year we’ll be debuting a new game created with Natasha Allegri, creator of the upcoming cartoon series Bee & Puppycat.

The game — which we’re referring to as Musclecat Showdown for now — is co-created by Major Bueno, the indies behind Party Bueno and a whole host of other games created each month throughout 2013, and should be just about the best drunken fun you can have with surly, muscular cats.


Elsewhere, we’re extremely excited to have romantic beat magician and Nidhogg composer Daedelus joining a musical lineup that will include returning favorite Baiyon, Bubsy3d.com & Perfect Stride creators Arcane Kids, a new mix from Christoffer Hedborg, creator of Eleven, under his new moniker TRU LUV, and, of course, the unique stylings of DJ Phillipe Lemarchand.


The games lineup will also include a new 2-player version of Kyle Reimergartin’s FJORDS, the multiplayer dance mat version of Keita Takahashi & Adam Saltsman’s A͈L͈P͈H͈A͈B͈E͈T͈, and the stateside debut of Push Me Pull You (above), a new sports-game that exists somewhere in between Hokra and Noby Noby Boy — aka directly in my ever loving heart — and a lot, lot, lot more.

You can peruse the full lineup of all the games and music over at the That Venus Patrol And Wild Rumpus Party website, and we hope to see you out next Wednesday night!


venuspatrol glork launch v1


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I just double-checked my inbox and confirmed: it’s been over seven years since I first started talking to indie comics legend James ‘American Elf‘ Kochalka about making a videogame, and took until exactly today for that dream to actually come true.

The funny thing is: even back then, before his involvement with Dino Run creators Pixeljam & their Kickstarter to create the game released today, before there was even an iPhone to launch a game on, Kochalka’s pitch was remarkably similar. Though the game we’d been talking about in those early days was drastically different (and something that I still hold out some hope for actually being created today), there was one key through-line: it’s all about the Glorkians.

Now, years after he’s been a supporter of all my endeavors (with comics for Offworld & a set of collectable Miis for Venus Patrol’s Kickstarter) I can finally return the favor & give that recommendation back to Glorkian Warrior: The Trials of Glork, just launched for iPhone & iPad, a game itself three years in the making.

It’s exactly what you’d want a James Kochalka game to be: exuberant, naïve, completely un-cynical, and — the bit I appreciate the most — a game that even as it dips so heavily into Galaga-ian inspiration still finds room to feel like something new, totally blurring the clean breaks between cut-scenes & levels & play sessions into one self-aware experience that’s a perfect introduction to both the character and Kochalka himself, for the totally uninitiated.

And so, in celebration of the Glorkian birthday, in addition to the painting at the top of this post, Venus Patrol is also proud to present the first several pages of Glorkian Warrior Delivers a Pizza, a companion comic also coming in just a few weeks time from First Second Books (which you can pre-order at Amazon here).

You can find that preview below the fold, and grab Trials of Glork on the App Store here — after that, following along with more Glorkian celebrating happening here at Kochalka’s tumblr.





Andrea Portale

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[Fridays on Venus Patrol are developer Andrea 'Bandreus' Portale's day to present TIGSource DevLog Magazine, a visual guide to the newest & most interesting in-development games making the rounds on the invaluable TIGSource forums. Looking for inspiration, or just the very first look at the amazing games we'll be talking about in the future? Click any image to learn more, and come back on Fridays for the latest picks!]

This week issue features 19 games together with a special guest! The obvious superstar among them is Rain World, having recently concluded a successful Kickstarter campaign bringing in over $63,000. Thanks to the funds raised, the duo behind the super cute Slug-Cats will be able to further pack the game with additional content and possibly bring it to additional platforms (PC, Mac and Linux are confirmed, but my spider-senses tell me console manufacturers might want to seal a deal ASAP, if they aren’t already).

Painters Guild is a artsy charming business sim of sorts in which you’ll have the pleasure of managing a guild of painters, all while witnessing the stroke-by-stroke creation of their pixelated masterpieces. I don’t want to spoil anything about Fragments of Him but, after playing the prototype, I can assure you it won’t leave you emotionless. Molecule Match is an interesting attempt at explaining the psychological tricks used by many developers in order to create addiction in the player.

I could keep going on and on, but you really should check each and every one of these amazing games’ devlogs for yourself!

Oh! And I mentioned a special guest: this one’s not a gamedev project, though it’s correlated and definitely more tangible. Jay Margalus, developer at Lunar Giant and teacher at DePaul University, is experimenting with very hack-y, custom-built PC input interfaces mashing together multiple controllers and an Arduino board. The project was inspired by Twitch Plays Pokemon and aims at changing the how we experience games in exciting new ways. I found the project fascinating and am amazed by the possibilities — I can’t wait to see where this ends up going.